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A Cross-Sectional Survey on Musculoskeletal Pain Among Professional and Non-Professional Gamers in Saudi Arabia: Associations with Gaming Genre, Duration, and Ergonomic Factors [Corrigendum]
Authors Alqabbani S
, Alhussaini RF, Alsaedan SA
, Alfaqi MK, Almudaifer RI, Zain Aldeen NM, Alsaeed HA, Algabbani MF
, Alahmari W
, Almuwais A
, Alotaibi M
Received 9 April 2026
Accepted for publication 9 April 2026
Published 23 April 2026 Volume 2026:19 615617
Alqabbani S, Alhussaini RF, Alsaedan SA, et al. J Pain Res. 2026;19:557124. doi: 10.2147/JPR.S557124
Our authors have requested corrections to Table 1 on pages 5, 6 and Table 7 on page 10.
Corrections needed in Table 1 are as follows:
In the “Hours of Playing/Day” section on page 5:
- the correct percentage 1-2 hours should read from 58.2 to 24.5;
- 8-7 hours should read 7-8 hours;
- <8 should read >8.
On page 6, the whole “Playing Exposure” section in the last 3 lines is removed as it is a repetitive data with “Player Characteristics” section within Table 1.
Updated Table 1 is as follows.
|
Table 1 Demographics and Gaming Behavior |
Correction needed in Table 7 on page 10 are as follows:
In “Puzzle” for Neck Pain section, the correct value for OR = 1.189 (95% CI: 1.184–3.016) should read 1.890 (95% CI: 1.184–3.016) instead.
Updated Table 7 is as follows.
|
Table 7 Binary Logistic Regression Models for Predictors of Gamers’ Musculoskeletal pain |
The authors apologize for these errors.
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